Wednesday, December 25, 2013

Christmas joy

Hello all and Merrymerry if you celebrate.
Thanx to a wee bit of time off Ive been able to finish painting a few of the new additions to my collection.
First up my Commando COM -2D named "Sgt. Cupcake". As he appears in the game, named and colour scheme from my daughter.
























This is how he appears in the game hence no decals, symbols or units numbers as yet.








 Next up "Lenore", my Raven RVN-3L. It just seemed wrong to me to paint my stealthy bird anything other than black.



 These mechs also mark my first real effort at cockpit and lense jeweling effect. Not bad, Ill get better with practice.



 And finally my Dragon DRG-1N as he appears in the game named "Cherrybomb". Again named by one of my daughters.  Hes painted in the PCGamer skin that was released a year ago. Even with all the other paint options I see no reason to change.




 

Hes equipped with a Gauss and 2 large lasers hence the blue lense effect.


























And finally a group shot.

Later all.





Friday, December 13, 2013

Spider peak

Just a quick post to show you where we are on this little project.





I wanted to scratch this but I know my limitations and I cant expect Simon at Leg Destroyed to get to every mech I want. 
 I chose the Spider simply because I love playing with it in the game. Ive logged more time with it than any other mech. Mainly because of its speed,its  ECM and its survivability.
There something very satisfying to me to harass and piss off the big boys by running amongst them and stinging them with my lasers. Granted I dont get a ton of kills with it  but I do my fair share of the damages and I do my job as a light.
Anyhow, as you can see we're trying to get all the option bits covered, vectoring wings out or pulled back, anti-missile system,  flamer and machine guns( for both arms) and the torso laser, 1 or 2. Unfortunately, at this time, the game files has the flamer standing in for medium lasers on the arm, so no lens effect.
Oh Im giddy.


Saturday, December 7, 2013

On hold

So while the most votes were for the Urbanmech only 5 people committed to the actual purchase, which says to me, not a good time to run a kit. Maybe in the spring we'll revisit the Urbie. But for now a sneak peak of whats in the future.









scroll down














a little further














Tuesday, November 19, 2013

Next kit

Its the pre-Christmas season all and Id like to get a new kit in the rubber before the end of the year and Id like to run a small kit before the big Atlas goes into the rubber I think.
Right now I have 2 kits that are ready to go so Id like your opinion as to which little guys gets the rubber treatment.
The Urbanmech?About 14.5 cm tall











Or the Vulcan? About 17 cm tall.



Either would need at least 15 pre-orders to get the ball rolling.

Give me a shout at scott.murphy@telus.net


Wednesday, November 6, 2013

Beautiful!

Id like to post a couple of pics of a Catapault in progress.


This is from the desk of Scott Christian, who has been at work for some time amassing a large collection of 1/60 scale bad-assery to have the ultimate tabletop game.


 I absolutely  love the cockpit glazing effect he did. Wish I could get mine to look that good.
















Have a look here at some more of his work.
http://wingnutscockpit.blogspot.ca/
 Awesome stuff must be acknowledged.

Tuesday, October 29, 2013

I'm Done?

The Atlas that is.
Kinda.
As you can see it looks like its all there right? But it still needs some polish, a scribed line here, an extra doodad there. But Ive been working on this thing for so long I kinda burnt out on it hence the lack of updates. Man its big. thats what she said.
Seriously though, I really want to get it done cause theres so many other mechs to build.

 
 It stands 10 7/8 inches tall or 27.7 cm for our metric friends.











 As you can see I had new heads printed at a larger size. The old one were just too small.
Both the Founders style head......










And the Standard head.
The problem with the standard head though is that the collar isn't done.  I gotta get around to that.


 And here the heads side by side, you can see the difference nes't  pas?

Monday, October 14, 2013

Hello all

Sorry for the lack of any movement here. Ive been sidetracked the last little while with convention security, costumes  and props for Halloween for the kids and playing both Splinter Cell and Mechwarrior Online.
I have been doing some mech tweeking though. Ive been doing a little bit on the Marauder, both the old and new, doing some finishing work on the Atlas with the new heads  as well as getting started on a new  Hellspawn kit.
The Hellspawn Im tweeking so it will look like a cross between the old MW4 style and the new MWO style. And since its a 40 ton mech its a little smaller than the last few offerings and should be much cheaper to cast.
Ill some some pics to update with in a week or so.
Later.